Creates a Game Object on all clients in a network game.
Prefab
The prefab will be instanted on all clients in the game.
Spawn Point
Optional Spawn Point.
Position
Spawn Position. If a Spawn Point is defined, this is used as a local offset from the Spawn Point position.
Rotation
Spawn Rotation. NOTE: Overrides the rotation of the Spawn Point.
Store Object
Optionally store the created object.
Network Group
Usually 0. The group number allows you to group together network messages which allows you to filter them if so desired.