Get the next host data from the master server. Each time this action is called it gets the next host. This lets you quickly loop through all the connected hosts.
Event to send to get the next host.
Event to send when there are no more hosts.
The index into the MasterServer Host List
Does this server require NAT punchthrough?
The type of the game (e.g., 'MyUniqueGameType')
The name of the game (e.g., 'John Does's Game')
Currently connected players
Maximum players limit
Server IP address.
Does the server require a password?
A miscellaneous comment (can hold data)
The GUID of the host, needed when connecting with NAT punchthrough.