Physics actions control the physics simulation in the scene.
- Add Explosion Force
- Add Force
- Add Torque
- Collision Event
- Explosion
- Get Collision Info
- Get Controller Hit Info
- Get Mass
- Get Raycast Hit Info
- Get Speed
- Get Trigger Info
- Get Velocity
- Is Kinematic
- Is Sleeping
- Raycast
- Raycast All
- Set Drag
- Set Gravity
- Set Is Kinematic
- Set Joint Connected Body
- Set Mass
- Set Velocity
- Sleep
- Trigger Event
- Use Gravity
- Wake All Rigid Bodies
- Wake Up
Unity Physics docs:
- Physics Components: http://docs.unity3d.com/Manual/Physics3DReference.html
- Physics Overview: http://docs.unity3d.com/Manual/PhysicsSection.html
- Colliders and Collision Action Matrix: http://docs.unity3d.com/Documentation/Components/class-MeshCollider.html
Vector3 Actions
Physics actions make heavy use of Vector3 variables. See Vector3 Actions.