Tests if a rigid body is controlled by physics. See unity docs: IsKinematic.
Game Object
The game object to test.
True Event
Event sent if it is kinematic (not controlled by physics).
False Event
Event sent if it is not kinematic (controlled by physics).
Store
Store the result in a bool variable.
Every Frame
Perform the test every frame. Useful if you want to wait in a state until IsKinematic is true or false.