Adds torque (rotational force) to a game object. NOTE: The game object requires a Rigid Body.
Game Object
The game object to apply torque to.
X
Torque around X axis.
Y
Torque around Y axis.
Z
Torque around Z axis.
Space
Torque can be applied in world or local space.
Force Mode
The type of force to apply.
Every Frame
Apply the force every frame that the state is active.