Sends an event when the owner collides with a tagged trigger (see Unity Tag and Trigger docs). Optionally send an event and store the collider for later use. NOTE: Collisions are processed after other actions, so this action should be ordered last in the list.
The GameObject to detect trigger events on.
The type of trigger event to detect.
Only collide with triggers that have this tag.
Event to send when the specified trigger event is detected.
Store the trigger object in a Game Object Variable.
Note: You can get more info on the trigger event using the Get Trigger Info action.