Sends the specified event when the owner collides with a tagged object. Optionally store the collider and collision force in variables for later use. NOTE: Collisions are processed after other actions, so this action should be ordered last in the action list.
GameObject
The GameObject to detect collisions on. Unlike regular MonoBehaviour scripts, Playmaker lets you easily detect collisions on other objects. This lets you organize your behaviours the way you want.
Collision
Collision type to detect.
Collide Tag
Tags to collide with.
Send Event
The event to send.
Store Collider
Store the object collided with in a Game Object Variable.
Store Force
Store the collision force in a Float Variable.
Note: You can get more information on the collision event using Get Collision Info.