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Get Controller Hit Info

Gets info on the last character controller collision event. The owner of the FSM must have a character controller. Typically this action is used after a CONTROLLER COLLIDER HIT system event.

Game Object Hit
Store the GameObject that the controller's collider hit.
Contact Point
Store the contact point of the last collision in world coordinates.
Contact Normal
Store the normal of the last collision.
Move Direction
Store the direction of the last move before the collision.
Move Length
Store the distance of the last move before the collision.
Physics Material Name
The physics material of the Game Object Hit. Useful for triggering different effects. Audio, particles...
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Last modified on 6/22/2016 1:24 PM by User.

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