State Machine Actions let you control state machines using Events and Variables.
- Enable FSM
- Finish FSM
- Forward All Events
- Forward Event
- Get Event Bool Data
- Get Event Float Data
- Get Event Info
- Get Event Int Data
- Get Event Sent By
- Get Event String Data
- Get Event Vector2 Data
- Get Event Vector3 Data
- Get Fsm Bool
- Get Fsm Color
- Get Fsm Enum
- Get Fsm Float
- Get Fsm Game Object
- Get Fsm Int
- Get Fsm Material
- Get Fsm Object
- Get Fsm Quaternion
- Get Fsm Rect
- Get Fsm State
- Get Fsm String
- Get Fsm Texture
- Get Fsm Variable
- Get Fsm Variables
- Get Fsm Vector2
- Get Fsm Vector3
- Get Last Event
- Get Previous State Name
- Goto Previous State
- Kill Delayed Events
- Next Frame Event
- Random Event
- Run FSM
- Send Event
- Send Event By Name
- Send Random Event
- Sequence Event
- Set Event Data
Set Event Target - Set Fsm Bool
- Set Fsm Color
- Set Fsm Enum
- Set Fsm Float
- Set Fsm Game Object
- Set Fsm Int
- Set Fsm Material
- Set Fsm Object
- Set Fsm Quaternion
- Set Fsm Rect
- Set Fsm String
- Set Fsm Texture
- Set Fsm Variable
- Set Fsm Vector2
- Set Fsm Vector3