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Set Event Target

Sets the target FSM for all subsequent events sent by this state. The default 'Self' sends events to this FSM.

Event Target
Set the target.


Event Target selection:

  • Self

    Send this event to this FSM only. Event can be global or local.

  • GameObject

    Send this event to ALL FSMs on a GameObject. Event must be marked global

  • GameObject Fsm

    Send this event to a specific FSM on a given GameObject. Event must be marked global

  • FsmComponent

    Send this event to a specific FsmComponent reference (same as "GameObject FSM" only that you don't refer to it by name but pass a reference to the component itself). Event must be marked global

  • Broadcast All

    Sends this event to ALL active FSMs in the scene. Event must be marked global

  • Host FSM

    Sends an event to the FSM running a template. Works only within a FSM Templates used with the action Run Fsm. Event must be marked global

  • Sub FSMs

    Sends an event to sub FSMs running in this FSM, Works only within a FSM Templates used with the action Run Fsm Event must be marked global


Last modified on 11/14/2017 8:44 PM by User.

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