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Get Fsm State

Gets the specified FSMs current state. Either reference the fsm component directly, or find it on a game object.

Fsm Component
Choose a PlayMakerFSM component (edit time). If you set a component here it overrides the Game Object and Fsm Name settings.
Game Object
Find an FSM on a game object (runtime).
Fsm Name
Optional name of Fsm on Game Object
Store Result
Store the name of the current state in a string variable.
Every Frame
Repeat every frame.



Last modified on 10/28/2014 6:38 PM by User.

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