Gets the specified FSMs current state. Either reference the fsm component directly, or find it on a game object.
Fsm Component
Choose a PlayMakerFSM component (edit time). If you set a component here it overrides the Game Object and Fsm Name settings.
Game Object
Find an FSM on a game object (runtime).
Fsm Name
Optional name of Fsm on Game Object
Store Result
Store the name of the current state in a string variable.
Every Frame
Repeat every frame.