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Enable FSM

Enables/disables a state machine on a game object. 

Game Object
The game object that owns the FSM.
Fsm Name
The name of the FSM on the game object. Leave blank to use the first FSM on the game object.
Enable/disable the FSM on entering the state.
Reset On Exit
Reverse the action on exiting the state.



  • This action can be used to build hierarchical state machines. At each level controller states turn other state machines on and off. Generally the state machines at higher levels are more organizational/conceptual (E.g., Idle, Attack...) and the state machines at lower levels are more specific/concrete (E.g., SelectRandomIdle, MoveTowardsEnemy...).


Last modified on 6/26/2013 12:33 PM by User.

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