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iTween Shake Scale

Randomly shakes a GameObject's scale by a diminishing amount over time.

Game Object
The Game Object to shake
Vector
A vector shake range.
Time
The time in seconds the animation will take to complete.
Delay
The time in seconds the animation will wait before beginning.
Loop Type
The type of loop to apply once the animation has completed.
Start Event
Event to send when the iTween starts.
Finish Event
Event to send when the iTween finishes.
Real Time
Setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0.
Stop On Exit
Stop the iTween if the current state is exited.
Loop Dont Finish
Sets whether a looping iTween should send the finish event.
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Last modified on 5/12/2011 2:03 AM by User.

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