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Screen To World Point

Transforms position from screen space into world space.

Screen Vector
Screen position as a vector.
Screen X
Screen X position in pixels or normalized. See Normalized.
Screen Y
Screen X position in pixels or normalized. See Normalized.
Screen Z
Distance into the screen in world units.
Normalized
If true, X/Y coordinates are considered normalized (0-1), otherwise they are expected to be in pixels
Store World Vector
Store the world position in a vector3 variable.
Store World X
Store the world X position in a float variable.
Store World Y
Store the world Y position in a float variable.
Store World Z
Store the world Z position in a float variable.
Every Frame
Repeat every frame
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Last modified on 4/17/2011 6:43 PM by User.

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