Interpolate between 2 float values using the specified easing function.
From Value
The float value to ease from.
To Value
The float value to ease to.
Vector3 Variable
Store the result in a Float Variable.
Time
Ease over this time.
Speed
Optionally, use speed instead of time.
Delay
Start delay before starting to ease.
Ease Type
The easing function to use.
Reverse
Reverse the ease.
Finish Event
Optionally send an Event when the ease finishes.
Real Time
Ignore TimeScale. Useful if the game is paused.