Animates the value of a Float Variable FROM-TO with assistance of Deformation Curve.
The float variable to animate.
Animate from this value.
Animate to this value.
The curve to use when animating.
Calculation lets you set a type of curve deformation that will be applied to otherwise linear move between fromValue and toValue.
Define animation time, scaling the curve to fit.
If you define speed, your animation will be sped up or slowed down.
Delayed animimation start.
Ignore Curve Offset
Animation curve start from any time. If IgnoreCurveOffset is true the animation starts right after the state become entered.
Optionally send an Event when the animation finishes.
Ignore TimeScale. Useful if the game is paused.