Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a 'live' set of changing values. Does not utilize an EaseType.
Game Object
The GameObject to tween.
Transform Rotation
Rotate to a transform rotation.
Vector Rotation
A rotation the GameObject will animate from.
Time
The time in seconds the animation will take to complete. If transformRotation is set, this is used as an offset.
Space
The coordinate space in which to operate.