Translates a GameObject's position over time.
The Game Object to move.
A vector that will be added to a GameObjects position.
For the time in seconds the animation will take to complete.
For the time in seconds the animation will wait before beginning.
Can be used instead of time to allow animation based on speed. When you define speed the time variable is ignored.
For the shape of the easing curve applied to the animation.
For the type of loop to apply once the animation has completed.
The coordinate space in which to operate.
Orient To Path
For whether or not the GameObject will orient to its direction of travel. False by default.
Look At Object
A target object the GameObject will look at.
Look At Vector
A target position the GameObject will look at.
The time in seconds the object will take to look at either the Look At Target or Orient To Path. 0 by default
Restricts rotation to the supplied axis only. Just put there strinc like 'x' or 'xz'
Event to send when the iTween starts.
Event to send when the iTween finishes.
Setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0.
Stop On Exit
Stop the iTween if the current state is exited.
Loop Dont Finish
Sets whether a looping iTween should send the finish event.