Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.
The GameObject to tween.
A vector punch range.
The time in seconds the animation will take to complete.
The time in seconds the animation will wait before beginning.
The type of loop to apply once the animation has completed.
Event to send when the iTween starts.
Event to send when the iTween finishes.
Setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0.
Stop On Exit
Stop the iTween if the current state is exited.
Loop Dont Finish
Sets whether a looping iTween should send the finish event.