Changes a GameObject's position over time to a supplied destination.
The GameObject to tween.
Move To a transform position.
Position the GameObject will animate to. If Transform Position is defined this is used as a local offset.
The time in seconds the animation will take to complete.
The time in seconds the animation will wait before beginning.
Can be used instead of time to allow animation based on speed. When you define speed the time variable is ignored.
Whether to animate in local or world space.
The shape of the easing curve applied to the animation.
The type of loop to apply once the animation has completed.
Orient To Path
Whether or not the GameObject will orient to its direction of travel. False by default.
Look At Object
A target object the GameObject will look at.
Look At Vector
A target position the GameObject will look at.
The time in seconds the object will take to look at either the Look Target or Orient To Path. 0 by default
Restricts rotation to the supplied axis only.
Move To Path
Whether to automatically generate a curve from the GameObject's current position to the beginning of the path. True by default.
How much of a percentage (from 0 to 1) to look ahead on a path to influence how strict Orient To Path is and how much the object will anticipate each curve.
A list of objects to draw a Catmull-Rom spline through for a curved animation path.
A list of positions to draw a Catmull-Rom through for a curved animation path. If Transform is defined, this value is added as a local offset.
Reverse the path so object moves from End to Start node.
Event to send when the iTween starts.
Event to send when the iTween finishes.
Setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0.
Stop On Exit
Stop the iTween if the current state is exited.
Loop Dont Finish
Sets whether a looping iTween should send the finish event.