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iTween Move By

Adds the supplied vector to a GameObject's position.

Game Object
The Game Object to move.
Vector
The vector to add to the GameObject's position.
Time
For the time in seconds the animation will take to complete.
Delay
For the time in seconds the animation will wait before beginning.
Speed
Can be used instead of time to allow animation based on speed. When you define speed the time variable is ignored.
Ease Type
For the shape of the easing curve applied to the animation.
Loop Type
For the type of loop to apply once the animation has completed.
Space
The coordinate space in which to operate.
Orient To Path
For whether or not the GameObject will orient to its direction of travel. False by default.
Look At Object
For a target the GameObject will look at.
Look At Vector
For a target the GameObject will look at.
Look Time
For the time in seconds the object will take to look at either the 'looktarget' or 'orienttopath'. 0 by default
Axis
Restricts rotation to the supplied axis only. Just put there strinc like 'x' or 'xz'
Start Event
Event to send when the iTween starts.
Finish Event
Event to send when the iTween finishes.
Real Time
Setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0.
Stop On Exit
Stop the iTween if the current state is exited.
Loop Dont Finish
Sets whether a looping iTween should send the finish event.
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Last modified on 6/12/2018 10:06 AM by User.

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