Animates the value of a Vector3 Variable FROM-TO with assistance of Deformation Curves.

Vector Variable

The Vector3 variable to animate.

From Value

From this value.

To Value

To this value.

Curve X

Define a curve for the X value.

Calculation X

Calculation lets you set a type of curve deformation that will be applied to otherwise linear move between fromValue.x and toValue.x.

Curve Y

Define a curve for the Y value.

Calculation Y

Calculation lets you set a type of curve deformation that will be applied to otherwise linear move between fromValue.y and toValue.y.

Curve Z

Define a curve for the Z value.

Calculation Z

Calculation lets you set a type of curve deformation that will be applied to otherwise linear move between fromValue.z and toValue.z.

Time

Define animation time, scaling the curve to fit.

Speed

If you define speed, your animation will be sped up or slowed down.

Delay

Delayed animimation start.

Ignore Curve Offset

Animation curve start from any time. If IgnoreCurveOffset is true the animation starts right after the state become entered.

Finish Event

Optionally send an Event when the animation finishes.

Real Time

Ignore TimeScale. Useful if the game is paused.