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Version 1.8.5

Version 1.8.5

Bug Fixes

  • Fixed missing system events in iOS builds in Unity 5.6 (#1659).
  • Fixed actions sometimes executing twice in action sequence (#1620, #1635).
  • Fixed Variables tab not showing variables for selected sub-FSM when playing (#1651).
  • Fixed new variable popup messing up variable categories (#1622).
  • Fixed ambiguous match error with new mono runtime preview in Unity 2017.1 beta.
  • Fixed some defines for Unity 2017+

Improvements

  • Action Browser: Escape clears search field. Second escape closes the browser.
  • Action Browser: Added "Show Used Actions Only" option in Settings Menu.
  • Moved PlayMakerFSM.LateUpdate to optional separate component for better performance.
  • PlayMakerPrefs: Added preference to control logging of Performance Warnings in builds.
  • PlayMakerPrefs: Added preference to Show Event Handler Components added to GameObjects.
  • Updated Spanish translations. Thanks, Matias Ignacio!

Version 1.8.4

Bug Fixes

  • Fixed Playmaker Defines for iOS in Unity 5.4 (#1567)
  • Fixed Conditional Expression action not finding global variables.
  • Fixed Conditional Expression action not re-evaluating the expression if it changes at runtime (#1604).
  • Fixed Scale Time bug with Adjust Fixed Delta Time not being respected (#1603).

Improvements

  • Unity 5.6 compatibility.
  • Fixed GC spikes in FSM Logging in editor.
  • Added SceneManager actions.
  • Auto-expand description in State Inspector (#1617).
  • Added Enable State Labels in Build preference setting. Defaults to false.
  • Added Themes in Preferences > Graph View to support new Flat theme.
  • Added more filtering options to the FSM Browser: Show Disabled FSMs, Show FSMs on Prefabs, Show Prefabs when Playing.
  • Included Scale option in PlayMakerGUI Inspector for State Labels.

Version 1.8.3

Bug Fixes

  • Fixed type loading bugs in WSA builds.
  • Fixed issues with new Call Method Editor. 

Improvements

  • Added Favorites category in Action Browser. Use action context menus to Add/Remove actions from Favorites.
  • Added Recent category in Action Browser. Recently added actions are added to the top of this list. Set the size of the list in the settings menu.
  • Added option to scale State Labels in PlayMakerGUI. Useful on retina/HiDPI displays (#1540)
  • Debugging: Cmd/Ctrl-Alt-Click any state to jump to it while playing game in editor (there doesn't have to be a valid transition).

Version 1.8.2

Bug Fixes

  • Fixed FSM selection bug after maximizing/unmaximizing the Playmaker editor (#1477)
  • Fixed Set Property actions made from new drag and drop context menu. Temporary fix here.
  • Fixed array parameters in Call Method action (#1481)
  • Fixed Escape key in Variables Manager.
  • Fixed WSA build errors.

Improvements

  • New custom editor for Call Method action. Should be a lot easier to use than old editor!
  • Added MOUSE UP AS BUTTON, PARTICLE COLLISION, JOINT BREAK, JOINT BREAK 2D system events.
  • Support OnParticleCollision in Collision Event action.
  • New Set Procedural Vector actions (Substance).
  • Save Debugger Step Mode on compile.
  • Updated French and Chinese localized editor text.

Version 1.8.1

UPGRADE NOTES:

  • Playmaker now requires Unity 4.6 or higher.
  • 1.8.1 integrates the following Add-ons and Actions:
    • Physics2D Add-on
    • Mecanim Animator Add-on
    • Vector2, Quaternion, and Trigonometry actions
  • If you already have these add-ons in your project you might get errors from duplicate files. Simply delete the older copy of the file (the one not in Assets\PlayMaker\Actions) to fix the error.

Improvements

  • Integrated Physics2D, Mecanim, Vector2, Quaternion, and Trigonometry actions.
  • Added Coroutine support to actions. See FsmStateAction API (#1432)
  • Added Parameter name browsing to Get/Set Animator Float/Int/Bool/Trigger actions.
  • Log Missing Variables as Warnings instead of Errors so they don't stop the game from running.
  • Added foldout next to Name in PlayMakerFSM Inspector for more compact view.
  • Added namespace support to script popup menu (E.g., Add Script and Add Component actions).
  • Click on missing variable warning in the console to select the GameObject.
  • Added Every Frame option to GUILayoutToolbar action for when button content is changing.
  • Save Welcome Window "Show At Startup" setting per project.
  • Cleaned up Export/Import Globals tools. Now uses unitypackages and file save/open dialogs.
  • Added FsmEditor.OnFsmChanged callback. Useful for third party tool developers. Note the delegate might get called multiple times with some changes because of the way changes can chain in the editor.
  • Added Ctrl+Up/Down shortcuts to move selected transition up/down. Moved old shortcuts to Ctrl+Alt+Up/Down.
  • Rename selected action with F2 (#899).
  • FSM Log Window improvements:
    • Added clickable info to collision events.
    • Added StateTime to Exit entry in FSM Log window.
    • Added option to not show Exit entries in FSM Log window settings.
  • Added experimental "Manual Update" option in FSM Inspector.
  • Added experimental "Keep Delayed Events On State Exit" option in FSM Inspector.

Bug Fixes

  • Fixed errors caused by threading problems with async loading (#1424).
  • Fixed null ref error and variable values not updating in DebugFlow (#1430).
  • Fixed false Missing Variable errors with OwnerDefault variables that previously specified a variable.
  • Fixed bug where active control sometimes lost focus if error status changed (e.g. when editing required field).
  • Put TextureExtensions in a namespace to fix conflicts with Cross Platform Native Plugin (#1434).
  • Fixed graph not re-sizing when editing state names and descriptions.
  • Fixed State context menu sometimes appearing when right clicking in other windows (e.g., FSM Log Window).
  • Fixed State Inspector debugging of CustomActionEditors using EditField().
  • Fixed empty FSM drop down in main toolbar after Maximize/Un-maximize window.
  • Fixed build errors and warnings with WP8.
  • Fixed Unity 5.4 beta warnings.
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Last modified on 1/2/2018 11:50 PM by User.

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