Variable selection menus now let you select variables that can be converted to the required type. You can find compatible variables under a Convert submenu.
All variable types can be converted to string (nice for debugging and output!).
Conversions supported right now:
- Everything > String
- Float <> Int
- Bool <> Int
- String > Int (0 if cannot parse)
- String > Float (0 if cannot parse)
- Vector2 > Vector3 (z is 0)
- Enum > Int
- Object <> GameObject
- Object <> Material
- Object <> Texture