Sets a named color value in a game object's material.
Game Object
The game object to change.
Material Index
The index of the material on the object.
Named Color
The named color. See unity docs: Material.SetColor
Color
The color to set.
Every Frame
Repeat this action every frame. Useful if the color is animated.
Unity naming conventions:
- _Color - The main color
- _SpecColor - The specular color
- _Emisson - The emissive color
- _Shininess - The glossiness amount
- _ReflectColor - Reflection color