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Add Explosion Force

The center parameter won't accept a Vector3 variable.  It will only accept a GameObject variable.
Mitch Stanley Send private email
Saturday, February 5, 2011
 
 
Good catch. When I first made the explosion actions I didn't have a Vector3 fsm variable type, so I used a game object proxy. Will change to Vector3 in next update...
Alexander Chouls Send private email
Saturday, February 5, 2011
 
 
Updated in RC1. Also added Vector3 to other transform and physics actions so it's much easier for these actions to talk to each other. E.g., create an explosion at the point of impact returned by GetCollisionInfo, or apply a force at the pick point returned from MousePick...
Alexander Chouls Send private email
Monday, February 7, 2011
 
 

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