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Version 1.0.4005.17772
When creating a template, if the original states used to select the template are still on an object in the scene, and the template is pasted onto another object, the original objects are effected by any changes made to the new template, and vice versa. Steps to recreate : 1. Place a basic state setup in and FSM. 2. Select the state setup, and create a template by right clicking and selecting "Save as Template" 3. Create a new FSM on a different object in the same scene. 4. Paste the previously made template into the new FSM from the templates windows. 5. Change some reference types (I used the FsmOwnerDefault) on the newly pasted state actions. 6. Check the original FSM the template was created from. The corresponding fields will be updated to be the same as the changes made in the separate FSM. |
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