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Feature Request: local Direction for Raycast and Debug Ray/Line

Actions like Raycast and Debug Ray/Line lacks option to give them direction in local axis

Example: lasersights
Andrew Lukasik Send private email
Sunday, February 27, 2011
 
 
Should be easy to add. I'll look into it...
Alexander Chouls Send private email
Monday, February 28, 2011
 
 
I'm making basic weapon shooting algorithm now and I had this problem with Raycast action that it was constantly shooting rays in one direction (in world space) completely ignoring barrel rotation.
So I must report that as a user with no programing background it was major research undertaking (just a few hours spend educating myself about vectors and math :)) to discover that I need to use one simple action named "Transform Direction" (duh!)

Conclusion: It would be good to give users such a information somewhere
Andrew Lukasik Send private email
Monday, February 28, 2011
 
 
Since shooting at things is such a common activity in games I suggest considering also making action that is strictly addressed to that feature (maybe making it easier or faster for developers to set up?).
I think it could be big advantage for people who don't want to go deep in coding while still want to make gameplay with PMkr
Andrew Lukasik Send private email
Monday, February 28, 2011
 
 
Good point. The wiki docs are the basic framework right now - I'd like to add examples and how-tos to each action. That way  online how-tos are one click away when you're working with an action in the tool.
Alexander Chouls Send private email
Monday, February 28, 2011
 
 
I just found new bug: Raycast cannot pass through triggers (or I can't find any workaround)

Option to set which layers would be rendered by Raycast sems to be very sensible solution
Andrew Lukasik Send private email
Monday, February 28, 2011
 
 
Yes this is needed. Unfortunately Unity doesn't expose its LayerMask GUI so I have to write a custom GUI... been putting this off, but will get to it!

In the meantime you should be able to set the trigger's Layer to Ignore Raycast...
Alexander Chouls Send private email
Monday, February 28, 2011
 
 
Thanks for the tip! It worked :)
Andrew Lukasik Send private email
Thursday, March 10, 2011
 
 

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