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I'm making basic weapon shooting algorithm now and I had this problem with Raycast action that it was constantly shooting rays in one direction (in world space) completely ignoring barrel rotation.
So I must report that as a user with no programing background it was major research undertaking (just a few hours spend educating myself about vectors and math :)) to discover that I need to use one simple action named "Transform Direction" (duh!) Conclusion: It would be good to give users such a information somewhere
Since shooting at things is such a common activity in games I suggest considering also making action that is strictly addressed to that feature (maybe making it easier or faster for developers to set up?).
I think it could be big advantage for people who don't want to go deep in coding while still want to make gameplay with PMkr |
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