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[version.1.0.6]
I've got this annoying bug twice today (on 2 separate PCs and separate prefabs but same project and scene) After editing FSM which is in prefab "EXAMPLE" (i.e. it is in scene <Hierarchy> window) there can be bug when clicking that particular prefab's "Apply" button makes no updates on corresponding "EXAMPLE.prefab" in <Project> files. (Restarting Unity won't help) *Result: temporary inability to distribute FSM changes from prefab residing in scene. *Known Workaround: step 1. Edit FSM residing not in scene hierarchy but via <Project> files window instead (changes made to FSM in scene will be lost) step 2. Reload scene *Repeatability: probably rare *How to reproduce: don't know yet
I had this problem again today. But this time changes made in <Project> files didn't affected any corresponding FSM in <Hierarchy> at all. And opening it in Playmaker editor did't helped
Any ideas maybe? Only solution I've found yet is to reload that scene. Its sufficient but not comfortable solution tho |
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