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This is what I am thinking, having the ability to create a BASE state map, and then have the ability to say in the Editor:
"This Object Is a BASE" It will then inherit from the BASE, and also give you the ability to override states. For Example: BASE Object = Animal w/ State = DoTalk Sheep is an Animal w/ Override DoTalk (play sound baaaa) Dog is an Animal w/ Override DoTalk (play sound bark) Hope that made sense. Maybe there is a way to do this already, I just have not figured it out. Thanks.
This would be cool. The best way to do something like that now would be using prefabs. The prefab would be your BASE fsm, and scene instances can override/add states. This is a little limited because you can't make those overrides into prefabs themselves... but there is talk every now and then of allowing nested prefabs in Unity, which would open some more doors...
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