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Creating Object Actions should give the option of a spawn point on top of the owner of the FSM.
Unless I'm missing something?
Further information...
I think all 'GameObject' dropdown for all variables should have owner as an option. The reason being is when you are working with prefabs, sometimes you want to use the current owner instance. ~DisTurBinG
After playing with it further. Even if you use get owner on a prefab, (with some modifications to the action I made), it still goes to the prefabs position versus the ecurrent instance of the owner.
Would be cool to do something where you get the current instance of a prefab as a selectable object for position etc. I understand I could use 'set position' and reference a variable, but still would be cool, maybe? :) |
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