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GetEventData overwrites the GameObject value with the Object val

Both the value of setGameObjectData and the value of setObjectData are assigned to Fsm.EventData.ObjectData hence making only the value of setObjectData available later on. The value of setGameObjectData should be assigned to it's own field.

Fsm.EventData.BoolData = setBoolData.Value;
Fsm.EventData.IntData = setIntData.Value;
Fsm.EventData.FloatData = setFloatData.Value;
Fsm.EventData.Vector3Data = setVector3Data.Value;
Fsm.EventData.StringData = setStringData.Value;
// first assignment to ObjectData
Fsm.EventData.ObjectData = setGameObjectData.Value;
Fsm.EventData.RectData = setRectData.Value;
Fsm.EventData.QuaternionData = setQuaternionData.Value;
Fsm.EventData.ColorData = setColorData.Value;
Fsm.EventData.MaterialData = setMaterialData.Value;
Fsm.EventData.TextureData = setTextureData.Value;
// second assignment to ObjectData
Fsm.EventData.ObjectData = setObjectData.Value;
Robin Theilade Send private email
Monday, February 27, 2012
 
 

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