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Both the value of setGameObjectData and the value of setObjectData are assigned to Fsm.EventData.ObjectData hence making only the value of setObjectData available later on. The value of setGameObjectData should be assigned to it's own field.
Fsm.EventData.BoolData = setBoolData.Value; Fsm.EventData.IntData = setIntData.Value; Fsm.EventData.FloatData = setFloatData.Value; Fsm.EventData.Vector3Data = setVector3Data.Value; Fsm.EventData.StringData = setStringData.Value; // first assignment to ObjectData Fsm.EventData.ObjectData = setGameObjectData.Value; Fsm.EventData.RectData = setRectData.Value; Fsm.EventData.QuaternionData = setQuaternionData.Value; Fsm.EventData.ColorData = setColorData.Value; Fsm.EventData.MaterialData = setMaterialData.Value; Fsm.EventData.TextureData = setTextureData.Value; // second assignment to ObjectData Fsm.EventData.ObjectData = setObjectData.Value; |
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