Bug (big): CTRL+Z after editing Variable cleans States params. |
How to reproduce:
1.Pupulate FSM with varoius States
2.Fill those States with Variables and Transitions
3.Optional: work on that awesome FSM by 3 hours and be proud of amazing results you just achieved :I
4.Change type of one of your used Variables
5.Accidentally press CTRL+Z...
Result: All your States in that FSM are just ready to be set, once again...
Andrew Lukasik
Thursday, January 13, 2011
Sorry to hear that!!
Did you have a backup? Save often!
I'll look into this bug.
Alexander Chouls
Thursday, January 13, 2011
Can't reproduce this... does it happen every time for you?
Alexander Chouls
Friday, January 14, 2011
Yes it is
You have to:
1. make new random Variable
2. set it to GameObject type
3. hit CTRL+Z
Andrew Lukasik
Wednesday, January 19, 2011
Thanks, I'll look into it.
Alexander Chouls
Wednesday, January 19, 2011
Hmmm, still can't repro.
1. Add some states, transitions, and actions to an FSM.
2. Make a new variable.
3. Set it to GameObject.
4. Ctrl-Z
The variable reverts to float, and state etc. are intact...
Am I missing a repro step?
Alexander Chouls
Thursday, January 20, 2011
I finally tracked this down. It was sensitive to window focus... should be fixed in beta 6 (coming soon).
Alexander Chouls
Monday, January 31, 2011
BTW, if this happens in the meantime, just close the editor and re-open. The state parameters are not really gone (unless you save them in the bad state).
Alexander Chouls
Monday, January 31, 2011
Okey, thanks for the tip I didn't noticed that
Andrew Lukasik
Monday, January 31, 2011
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