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FeatureRequest: new TriggerEvent trigger: OnTriggerStayOutside

TriggerEvent trigger "OnTriggerStayOutside"

Basically it would send Event - when Collider is not in trigger volume
It would enormously simply many FSMs checking loops.
Example: to check when AIs target is not anymore in defined range (now you must keep track of that by additionally measuring distance for example)

Workaround: any other?
Andrew Lukasik Send private email
Thursday, January 13, 2011
 
 
You should be able to use OnTriggerExit... unless I misunderstand the requirement...
Alexander Chouls Send private email
Thursday, January 13, 2011
 
 
Ahhh... I think I see the difference. Let me think about the best place to do that. Right now the collision/trigger events just use Unity's built in collision/trigger events.
Alexander Chouls Send private email
Thursday, January 13, 2011
 
 

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