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Bug : iOS EXC_BAD_ACCESS

On an iOS device, if you set the Script Call Optimization setting to Fast but no Exceptions, it causes a EXC_BAD_ACCESS crash when a scene containing an FSM is loaded.
James Murchison Send private email
Wednesday, January 19, 2011
 
 
Tracked this down to the Playmaker logo. It doesn't like loading the image resource from the dll on the iPhone (at least in Fast but no exceptions mode).

Good news is it's easily fixed in the final release, but I need to figure out what to do in the beta...
Alexander Chouls Send private email
Wednesday, January 19, 2011
 
 
Should be fixed in beta 5.
Alexander Chouls Send private email
Sunday, January 30, 2011
 
 

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