On an iOS device, if you set the Script Call Optimization setting to Fast but no Exceptions, it causes a EXC_BAD_ACCESS crash when a scene containing an FSM is loaded.
James Murchison
Wednesday, January 19, 2011
Tracked this down to the Playmaker logo. It doesn't like loading the image resource from the dll on the iPhone (at least in Fast but no exceptions mode).
Good news is it's easily fixed in the final release, but I need to figure out what to do in the beta...
Alexander Chouls
Wednesday, January 19, 2011
Should be fixed in beta 5.
Alexander Chouls
Sunday, January 30, 2011
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