Use Spawn() instead of Unity's Instantiate(). The function signature is the ...
Created by User on 3/13/2012 3:55 AM
If the passed transform is managed by the SpawnPool, it will be deactivated and ...
Created by User on 3/13/2012 3:42 AM
Last modified on 5/16/2021 (Today) 12:18 PM by FogBugz.