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Pool Manager 2 DeSpawn

If the passed transform is managed by the SpawnPool, it will be deactivated and made available to be spawned again.

Pool Name
Pool name
Game Object
GameObject or prefab to deSpawn
Re Parent
Will parent the instance back under its pool's group before calling Despawn().
Delay
delay
Failure Event
Trigger this event if something went wrong
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Last modified on 3/13/2012 3:42 AM by User.

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