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Use Spawn() instead of Unity's Instantiate(). The function signature is the ...
Created by User on 3/13/2012 3:55 AM
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If the passed transform is managed by the SpawnPool, it will be deactivated and ...
Created by User on 3/13/2012 3:42 AM
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Last modified on 1/15/2025 (Today) 3:04 AM by FogBugz.