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Watch when a master client changes and inform players via the chat system This ...
Last edited by User on 5/28/2012 4:18 AM
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Shows the number of players, rooms, etc currently on the server. This Fsm ...
Last edited by User on 5/28/2012 4:49 AM
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get or set the player rotation. The variable "Rotation (synched) ...
Last edited by User on 5/22/2012 3:02 AM
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get or set the player rotation. The variable "Rotation (synched) is serialized ...
Last edited by User on 5/22/2012 3:03 AM
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get or set the player animation. This is a critical Fsm. Synching the ...
Last edited by User on 5/22/2012 2:58 AM
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Simply change the name of the gameObject to be easily found in the scene. ...
Last edited by User on 5/15/2012 4:32 AM
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Enabled disabled camera script and set the controllable state of the player. ...
Last edited by User on 5/22/2012 1:15 AM
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We declare here all the variables we want to synch over the network. This is ...
Last edited by User on 8/17/2012 8:51 AM
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Display the GUI interface to let the user select a player to send the chat. It ...
Last edited by User on 5/12/2012 2:35 AM
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Display the GUI interface to let the user select the target to send the chat. ...
Last edited by User on 5/12/2012 2:28 AM
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Display the GUI interface to let the user select a player to send the chat. It ...
Last edited by User on 5/22/2012 3:15 AM
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List all rooms and let the user pick one. This is a very important Fsm, being ...
Last edited by User on 5/28/2012 4:45 AM
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First section with player name setting and user preference access. This Fsm ...
Last edited by User on 5/28/2012 4:44 AM
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Let the user join a room by title This Fsm let the user select an existing room ...
Last edited by User on 5/28/2012 4:42 AM
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Let the user select a random room from the one available on the network. This ...
Last edited by User on 5/28/2012 4:40 AM
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gui for creating a room. This Fsm is responsible for showing to the user the ...
Last edited by User on 9/4/2012 5:29 AM
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Give the user the possibility to try again if connection failed This is a ...
Last edited by User on 5/28/2012 4:21 AM
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Connect and inform about connection status This is a critical Fsm. It has ...
Last edited by User on 5/28/2012 4:21 AM
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Watch the number of players in the room and dispatch events to tell everyone ...
Last edited by User on 5/28/2012 4:19 AM
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The enabler fsm activate and destroy the various gameObjects managing the ...
Last edited by User on 5/18/2012 2:54 AM
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Game Object Setup This target GameObject is a RigidBody with Physics ...
Created by User on 12/3/2013 3:11 AM
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Fsm Description START This Flow lets the user control the pad to move it left ...
Last edited by User on 12/3/2013 2:57 AM
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Fsm Description START This fsm purpose is to keep the ball moving at the same ...
Created by User on 12/2/2013 11:53 AM
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Fsm Description RESTART GAME / START This Fsm is responsible for instantiating ...
Last edited by User on 12/3/2013 7:21 AM
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Fsm Description START This flow is responsible for displaying the score during ...
Last edited by User on 12/9/2013 6:55 AM
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Fsm Description This Fsm is responsible for showing the Game Over Menu ...
Last edited by User on 12/9/2013 6:53 AM
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Fsm Description GAME OVER This Fsm only reacts to the "GAME OVER" global event, ...
Last edited by User on 12/9/2013 6:56 AM
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BlendShapes is the new Unity 4 addition to Skinned Meshes . You can not find ...
Last edited by User on 11/5/2016 8:34 PM