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Fsm State Test

Tests if an FSM is in the specified state.

Game Object
The game object that owns the state machine.
Fsm Name
Optional name of the FSM on the game object.
State Name
Check to see if the FSM is in this state.
True Event
Event to send if the FSM is in the specified state.
False Event
Event to send if the FSM is not in the specified state.
Store Result
Store the result of this test in a bool variable. Useful if other actions depend on this test.
Every Frame
Perform this action every frame. Useful if you want to wait for an FSM to be in a particular state before sending an event.
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Last modified on 12/1/2010 7:37 PM by User.

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