FSMs send and receive events that trigger state changes.
See also: State Machine Events.
|static List<FsmEvent>||EventList [get]|
|List of all events used by loaded FSMs.|
|string||Name [get, set]|
|Descriptive name of the event.|
Is it a system event?
|Is it a mouse event?|
|static FsmEvent||GetFsmEvent(string eventName)|
Get an FsmEvent by name.
If the event doesn't exist, it is created and added to EventList.
|static bool||EventListContains(string eventName)|
|Test if the EventList contains an event.|