HutongGames.PlayMakerEditor.CustomActionEditor
Extend this class to implement a custom editor for any action.
- NOTE: This is an Editor script, and should be in an Editor folder.
- Use the CustomActionEditorAttribute to define the action type to edit.
C# Example:
This example creates a custom editor for Debug Float.
Save it as CustomActionEditorTest.cs in an Editor folder and check out the new Debug Float editor!
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using UnityEngine; using UnityEditor; using HutongGames.PlayMaker.Actions; using HutongGames.PlayMakerEditor; [CustomActionEditor(typeof(DebugFloat))] public class CustomActionEditorTest : CustomActionEditor { public override void OnEnable() { // Do any expensive initialization stuff here. // This is called when the editor is created. } public override bool OnGUI() { // If you need to reference the action directly: var action = target as DebugFloat; // You can draw the full default inspector. GUILayout.Label("Default Inspector:", EditorStyles.boldLabel); var isDirty = DrawDefaultInspector(); // Or draw individual controls GUILayout.Label("Field Controls:", EditorStyles.boldLabel); EditField("logLevel"); EditField("floatVariable"); // Or add your own controls using any GUILayout method GUILayout.Label("Your Controls:", EditorStyles.boldLabel); if (GUILayout.Button("Press Me")) { EditorUtility.DisplayDialog("My Dialog", "Hello", "OK"); isDirty = true; // e.g., if you change action data } // OnGUI should return true if you change action data! return isDirty || GUI.changed; } } |
Method | Description |
---|---|
void OnEnable() |
Use this method for any expensive initialization. It is called when an FSM is selected. |
bool OnGUI() |
Use EditorGUILayout and GUILayout controls to build the GUI. Should return true if the action has been edited. |
bool DrawDefaultInspector() |
Draw the default inspector for the action type. Returns true if the action has been edited. |
void EditField(string fieldName) |
Creates the default editor for the named field. |
void OnSceneGUI() |
Create interactive gizmos in the scene to edit actions. See PlayMaker/Actions/Editor for examples. |