Rotates a rotation from towards to. This is essentially the same as Quaternion.Slerp but instead the function will ensure that the angular speed never exceeds maxDegreesDelta. Negative values of maxDegreesDelta pushes the rotation away from to.
From Quaternion
From Quaternion.
To Quaternion
To Quaternion.
Max Degrees Delta
The angular speed never exceeds maxDegreesDelta. Negative values of maxDegreesDelta pushes the rotation away from to.
Store Result
Store the result in this quaternion variable.
Every Frame
Repeat every frame. Useful if any of the values are changing.
Every Frame Option
Defines how to perform the action when 'every Frame' is enabled.