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Collision2D Event

Detect collisions between the Owner of this FSM and other Game Objects that have RigidBody2D components. NOTE: The system events, COLLISION ENTER 2D, COLLISION STAY 2D, and COLLISION EXIT 2D are sent automatically on collisions with any object. Use this action to filter collisions by Tag.

GameObject
The GameObject to detect collisions on.
Collision
The type of collision to detect.
Collide Tag
Filter by Tag.
Send Event
Event to send if a collision is detected.
Store Collider
Store the GameObject that collided with the Owner of this FSM.
Store Force
Store the force of the collision.

 

NOTE: Use Get Collision 2D Info to get more info about the collision.

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Last modified on 12/25/2017 11:12 AM by User.

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