Gets info on the last collision 2D event and store in variables. See Unity and PlayMaker docs on Unity 2D physics.
Game Object Hit
Get the GameObject hit.
Get the relative velocity of the collision.
Get the relative speed of the collision. Useful for controlling reactions. E.g., selecting an appropriate sound fx.
Get the world position of the collision contact. Useful for spawning effects etc.
Get the collision normal vector. Useful for aligning spawned effects etc.
The number of separate shaped regions in the collider.
Physics 2d Material Name
Get the name of the physics 2D material of the colliding GameObject. Useful for triggering different effects. Audio, particles...