Iterate through a list of all colliders that overlap a point in space.The colliders iterated are sorted in order of increasing Z coordinate. No iteration will take place if there are no colliders overlap this point.
Game Object
Point using the gameObject position. Or use From Position parameter.
Position
Point as a world position. Or use gameObject parameter. If both define, will add position to the gameObject position
Min Depth
Only include objects with a Z coordinate (depth) greater than this value. leave to none for no effect
Max Depth
Only include objects with a Z coordinate (depth) less than this value. leave to none
Layer Mask
Pick only from these layers.
Invert Mask
Invert the mask, so you pick from all layers except those defined above.
Colliders Count
Store the number of colliders found for this overlap.
Store Next Collider
Store the next collider in a GameObject variable.
Loop Event
Event to send to get the next collider.
Finished Event
Event to send when there are no more colliders to iterate.