Sets the various properties of a WheelJoint2d component
The WheelJoint2d target
Should a motor force be applied automatically to the Rigidbody2D?
The desired speed for the Rigidbody2D to reach as it moves with the joint.
Max Motor Torque
The maximum force that can be applied to the Rigidbody2D at the joint to attain the target speed.
The world angle along which the suspension will move. This provides 2D constrained motion similar to a SliderJoint2D. This is typically how suspension works in the real world.
The amount by which the suspension spring force is reduced in proportion to the movement speed.
The frequency at which the suspension spring oscillates.
Repeat every frame while the state is active.