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Trigger2D Event

Detect 2D trigger collisions between the Owner of this FSM and other Game Objects that have RigidBody2D components. NOTE: The system events, TRIGGER ENTER 2D, TRIGGER STAY 2D, and TRIGGER EXIT 2D are sent automatically on collisions triggers with any object. Use this action to filter collision triggers by Tag.

GameObject
The GameObject to detect trigger collisions on.
Trigger
The type of trigger event to detect.
Collide Tag
Filter by Tag.
Send Event
Event to send if the trigger event is detected.
Store Collider
Store the GameObject that collided with the Owner of this FSM.

 

NOTE: Use Get Trigger 2D Info to get more info about the trigger collision.

Tags:

Last modified on 12/25/2017 11:13 AM by User.

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