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Mouse Pick 2d Event

Sends Events based on mouse interactions with a 2d Game Object: MouseOver, MouseDown, MouseUp, MouseOff.

Game Object
The GameObject with a Collider2D attached.
Mouse Over
Event to send when the mouse is over the GameObject.
Mouse Down
Event to send when the mouse is pressed while over the GameObject.
Mouse Up
Event to send when the mouse is released while over the GameObject.
Mouse Off
Event to send when the mouse moves off the GameObject.
Layer Mask
Pick only from these layers.
Invert Mask
Invert the mask, so you pick from all layers except those defined above.
Every Frame
Repeat every frame.
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Last modified on 3/15/2016 2:16 AM by User.

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