Sends events when a 2d object is touched. Optionally filter by a fingerID. NOTE: Uses the MainCamera!
Game Object
The Game Object to detect touches on.
Finger Id
Only detect touches that match this fingerID, or set to None.
Touch Began
Event to send on touch began.
Touch Moved
Event to send on touch moved.
Touch Stationary
Event to send on stationary touch.
Touch Ended
Event to send on touch ended.
Touch Canceled
Event to send on touch cancel.
Store Finger Id
Store the fingerId of the touch.
Store Hit Point
Store the 2d position where the object was touched.