Sends events when a 2d object is touched. Optionally filter by a fingerID. NOTE: Uses the MainCamera!
The Game Object to detect touches on.
Only detect touches that match this fingerID, or set to None.
Event to send on touch began.
Event to send on touch moved.
Event to send on stationary touch.
Event to send on touch ended.
Event to send on touch cancel.
Store Finger Id
Store the fingerId of the touch.
Store Hit Point
Store the 2d position where the object was touched.